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VSEEFACE TUTORIAL

I WILL ONLY COVER THE BASICS. THERE ARE MULTIPLE TUTORIALS ONLINE - IF YOU DON'T UNDERSTAND MINE, FEEL FREE TO GOOGLE!

When first opening VSeeFace you'll have to pick your Devices. Tracking- and Resolution Settings. Tracking Quality can be altered if you want VSeeFace to run on your computer more smoothly.

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And of course you need to import your new 3D Avatar!

BASIC SETTINGS

Settings : Will open more settings to change the look and behaviour of your avatar.

Avatar selection : Will open a menu to change your avatar.

Help : Will open a menu for additional info.

Clear calibration, Load calibration, Save calibration as... and Save calibration : Clear, Load and Save the calibration for emotions.

Reset position : Will reset the position of your avatar to its original place, good when tracking is messed up!

Mirror motion : When pressed the avatar will mirror your motion. If you go left, the avatar goes left, instead of going right.

Drift back to normal : When pressed the avatar will slowly drift back to its original position when moving.

Track Leap Motion : Will track your Leap Motion Tracker.

Smoothing : Will smooth your avatars movements when tracking your face.

Movement range : Will control the range your avatar moves when tracking your face.

SETTINGS > GENERAL SETTINGS

Focal length : The focal length of your avatar.

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Blink sensitivity : How sensitive your blinking is to the tracker.

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Blink smoothing : How smoothly you blink.

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Look down threshold : How much your character can look down without tracking loss.

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Gaze strength : How much the avatar moves their gaze.

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Gaze sensitivity : How sensitive your gaze is to the tracker.

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Eyebrow strength : How much the avatar moves their eyebrows.

Eyebrow sensitivity : How sensitive your eyebrow movements are to the tracker. 

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Lip sync smoothing : How smoothly the lip syncing move.

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Lip sync audio overdrive gain : If your Microphone is really quiet, you can use this to help the program pick up your audio better.

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Mouth sensitivity : How sensitive your mouth movements is to the tracker.

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Mouth smoothing : How smoothly the avatars mouth move.

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Mouth size reduction : How big the avatars mouth will get when talking.

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Arm angle : The angle of the avatars arms. When I work with the avatars hair physics and colliders it works best if the arm angle is at 62.

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Shoulder stiffness : The stiffness of the avatars shoulders, this setting is often used when using a Leap Motion Tracker with the avatar, how stiffly the shoulder are when the hands are moving around.

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Body stiffness : The stiffness of the avatars body, when at a lower setting the body will move more with the head, aka spin around more.

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Neck stiffness : The stiffness of the avatars neck.

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Tracking loss timeout : How long it takes for your avatar to be in tracking loss timeout (stay still)

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Tracking loss transition : How smoothly the transition between tracking loss and tracking is.

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Auto blink :  The avatar will blink automatically when enabled.

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While looking down : When enabled the program will do one of two options when the avatar is looking down.

  • Auto blink :  The blinking will turn into auto blinking during tracking loss.

  • Blink less sensitive : The blinking will be less sensitive to the tracker.

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Link eye blinks : The avatars blinking will be linked, if the tracker can only track one eye blinking, the other eye will move with the tracked eye. When disabled Winking  can be done.

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Fake gaze :  When enabled the program will do one of two options when the avatar is looking around.

The models i make have moving eyes (it can follow YOUR eyes), so you don't have to enable this option - unless you want to! 

  • Follow head movements : The eyes will follow the way the head is moving.

  • Look at camera : The eyes will follow the camera.

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Audio lip sync / Hotkey : The avatar will move its mouth when the program is picking up audio.

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Always use full lip sync animation & Normalize mouth blendshapes : The avatar will use its mouth to its full potential.

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Hybrid lip sync / mouth tracking : The avatar will move its mouth when you do - even if there is no audio.

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Reset pose on tracking loss : The avatar will go back to its original pose when tracking is lost.

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Prevent vertical head movements : The avatars head moves more realistically.

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Enable VRM spring bone wind : The avatars hair will move accordingly to wind.

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Expression detection : The program will do one of three emotion options.

  • None : No expressions will be detected by the program.

  • Simple : Only the simple expressions.

  • Experimental expression detection : All the expressions the avatar has.

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EMOTION BUTTONS

If you want the camera to actually learn how you look WHEN you're happy, laughing, angry or sad you can just click on the little buttons on the bottom with the name of said expressions, do the emotion before clicking on an emotion and keep doing it when recording - look around and blink, move your mouth so the program knows all the angles of that emotion, stop recording when you're done - and calibrate, it takes a couple of tries but you'll get the hang of it!

SETTINGS > LIGHT SETTINGS

This setting will change the lightning on your character, this is great to use when you want to set a certain scene and match your avatar to the background! 

SETTINGS > EFFECT SETTINGS

Bloom : This effect will add some glow to your character, to make it look more magical and alive.

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Ambient occlusion : This will add even more shading to your character - although it's really buggy and makes the eyes really dark, so I'd recommend not turning this on!

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Lens distortion : This effect will distort your character, similar to how photobooth works.

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Chromatic aberration : This will add an effect similar to how a Glitch looks like, so if you want to make your character look broken, techno or simply creepy this is the effect to use!

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Color : With this effect you can alter the temperature, tint, hue, saturation, brightness and contrast.

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Grain : This will add an similar to how a TV Static looks.

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Halftone : This effect can be used if you want your character to look like an old superhero magazine.

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